Product Description
Do you remember games like Wolfenstein 3D, Doom, and Asteroids? Well, here’s a fun opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google’s Android.
Pro Android 2 Games lets you get going with building cool games like Space Blaster and the classic Androids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android.
Although C is not yet formally supported in Android, author Vladimir Silva will show you how to make it work. This book takes you beyond Android fundamentals and into the world of game development hacks and fun. Perhaps you’ll even make some money. Enjoy!
What you’ll learn
- How to write/port advanced 3D games for any Android device
- Details on installing the development software, including tool chain compilers and IDEs, and setting up the overall environment
- How to create a Java-based Space Blaster game on Android
- How to build a Java-based Androids-like game on Android
- How to hack and port high-performance games through JNI and onto the Android platform
- How to port the classic, C-based shareware/freeware Doom and Wolfenstein3D games to the Android 2 platform.
Who is this book for?
This book is for Google Android developers interested in game application development in Java or porting existing C-based games via JNI into Android and developing/deploying from there. This book is also for those interested in mobile game development looking to see what Android can do for them.About the Author
Vladimir Silva holds a master’s degree in computer science from Middle Tennessee State University. He worked for four years for IBM as a research engineer where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus–based individual and team player. He belongs to two National Honor Societies and has published many computer science articles for IBM and is author of Grid Computing for Developers (Charles River Media, 2005).
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